AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in Slovakia - Q1 2022
Discover the performance trends of the top 5 low poly games on Android in Slovakia during Q1 2022, including data on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 low poly games on the Android platform in Slovakia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these games fared.
Roblox from Roblox Corporation saw a notable fluctuation in its weekly revenue. Starting at approximately $83K at the end of December, revenue experienced a significant drop early in January to around $26K, before gradually recovering to $38.5K by the end of January. The subsequent weeks saw revenue hovering between $19.5K and $31.9K. Weekly downloads for the game started at 4.7K, then dropped to around 3.2K by the end of January, and remained relatively stable around 2.8K to 3K in March. The game maintained a steady number of weekly active users, peaking at 144K in late January and ending the quarter at around 131K.
Art of War: Legions by Fastone Games HK had a varied weekly revenue, starting at $877 and peaking at $1.5K at the end of February. Weekly downloads fluctuated, starting at 328 and experiencing a peak of 532 in early March. The game's weekly active users saw an increase from 2.6K at the end of December to a high of 2.9K in mid-March, before dropping to 1.7K by the end of the quarter.
Idle Lumber Empire from AppQuantum also experienced fluctuations. Weekly revenue began at $985, dipped to $252 by the end of January, and rose again to $471 by the end of March. Weekly downloads showed a significant peak of 2.9K at the end of February, after starting at 1.9K in late December. Active users mirrored this trend, rising from 3.3K at the end of December to a high of 4.1K in early March, before stabilizing at around 3.2K by the end of the quarter.
Island War, another game by Fastone Games HK, had modest weekly revenue that started at $94 in early January and increased to $188 by the end of March. Downloads peaked at 1.5K in early February and remained steady around 700 in March. The game’s active users increased from 291 at the end of December to a peak of 1.8K in early February, stabilizing around 1.2K by the end of March.
Albion Online from Sandbox Interactive GmbH showed relatively low revenue, peaking at $105 in late January and dropping to $18 by mid-March. Downloads started at 145 in late December and saw a slight decline, ending at 105 by the end of March. The number of active users was steady, starting at 250 and maintaining around 190 by the end of the quarter.
The data for these games demonstrate the dynamic nature of the mobile gaming market in Slovakia. For more detailed insights and data, visit Sensor Tower.